<?xml version="1.0" encoding="utf-8" ?>
<data>
	<meteor name="meteorSpell">
		<area id="radius" radius="3" />
<!--		<initialPosition x="14" y="-2" /> -->
		<actorReferences>
			<projectiles>
				<actorReference name="projectile" subName="meteor" />
			</projectiles>
		</actorReferences>
	</meteor>
	
	<cutOut name="cutOutSpell">
		<area id="point" />
		<actorReferences>
			<projectiles>
				<actorReference name="projectile" subName="capture" />
			</projectiles>
		</actorReferences>
	</cutOut>
	
	<terror name="terrorSpell">
		<area id="radius" radius="3" />
		<actorReferences>
			<projectiles>
				<actorReference name="projectile3" subName="terror" />
			</projectiles>
		</actorReferences>
	</terror>
	
	<addGold name="goldPowerUp">
		<area id="radius" radius="1000" />
		<actorReferences>
		</actorReferences>
	</addGold>
	
	<addMana name="manaPowerUp">
		<area id="radius" radius="1000" />
		<actorReferences>
		</actorReferences>
	</addMana>
	
	<armageddon name="totalKillPowerUp">
		<area id="radius" radius="1000" />
		<actorReferences>
			<guns>
				<actorReference name="gun" subName="blizzardFreezeGun" />
				<actorReference name="gun" subName="blizzardDamageGun" />
			</guns>
		</actorReferences>
	</armageddon>
	
<!--	<totalFreeze name="totalFreezePowerUp">
		<area id="radius" radius="1000" />
		<actorReferences>
			<projectiles>
				<actorReference name="projectile" subName="freezeMeteor" />
			</projectiles>
		</actorReferences>
	</totalFreeze>	-->
	
	<gemsReturn name="gemsReturnPowerUp">
		<area id="radius" radius="1000" />
		<actorReferences>
			<projectiles>
				<actorReference name="projectile" subName="gemReturn" />
			</projectiles>
		</actorReferences>
	</gemsReturn>
</data>