<?xml version="1.0" encoding="utf-8" ?>
<mapsData>
	<pathLayers>
		<pathLayer id="base" />
		<pathLayer id="baseFlying" />
		<pathLayer id="baseObstacle" />
		<pathLayer id="gems" />
		<pathLayer id="gem1" />
		<pathLayer id="gem2" />
		<pathLayer id="gem3" />
		<pathLayer id="gem4" />
		<pathLayer id="gem5" />
		<pathLayer id="gemsFlying" />
		<pathLayer id="gemsObstacle" />
		<pathLayer id="reverse" />
		<pathLayer id="reverseFlying" />
		<pathLayer id="reverseObstacle" />
		<pathLayer id="gemAttractors" />
	</pathLayers>
	
	<tileTypes>
		<basic>
			<tileType id="road" buildingAllowed="0" />
			<tileType id="hole" buildingAllowed="0">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="grass" buildingAllowed="1">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="snow" buildingAllowed="1">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="rock" buildingAllowed="1">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
		</basic>
		<additional>
			<tileType id="wall" buildingAllowed="1">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="caveWall" buildingAllowed="0">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="forest" buildingAllowed="0">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="holy" buildingAllowed="0">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="highGround" buildingAllowed="1">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="building" buildingAllowed="0">
				<impassable pashtLayerId="baseObstacle" />
				<impassable pashtLayerId="gemsObstacle" />
				<impassable pashtLayerId="reverseObstacle" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>
			<tileType id="obstacle" buildingAllowed="0">
				<impassable pashtLayerId="baseFlying" />
				<impassable pashtLayerId="gemsFlying" />
				<impassable pashtLayerId="reverseFlying" />
				<impassable pashtLayerId="base" />
				<impassable pashtLayerId="gems" />
				<impassable pashtLayerId="gem1" />
				<impassable pashtLayerId="gem2" />
				<impassable pashtLayerId="gem3" />
				<impassable pashtLayerId="gem4" />
				<impassable pashtLayerId="gem5" />
				<impassable pashtLayerId="reverse" />
				<impassable pashtLayerId="gemAttractors" />
			</tileType>			
		</additional>
	</tileTypes>
	
	<objects>
		<object id="holyPlace" width="1" height="1">
			<options>
				<checkByPattern />
				<eligibleTiles>
                    <tileType id="rock" />
					<tileType id="grass" />
					<tileType id="snow" />
                </eligibleTiles>
				
<!--					<checkBuildingAllowed />  -->
				<checkFlat />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="holy" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="forestPlot" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
				<checkFlat />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="forest" />
					<tile col="1" row="0" tileTypeId="forest" />
					<tile col="0" row="1" tileTypeId="forest" />
					<tile col="1" row="1" tileTypeId="forest" />
				</tiles>
			</basePattern>
		</object>

<object id="obstaclePlot" width="2" height="2">
	<options>
		<checkByPattern />
	</options>
	<basePattern>
		<tiles>
			<tile col="0" row="0" tileTypeId="obstacle" />
			<tile col="1" row="0" tileTypeId="obstacle" />
			<tile col="0" row="1" tileTypeId="obstacle" />
			<tile col="1" row="1" tileTypeId="obstacle" />
		</tiles>
	</basePattern>
</object>
		
		<object id="highGroundPlot" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="highGround" />
					<tile col="1" row="0" tileTypeId="highGround" />
					<tile col="0" row="1" tileTypeId="highGround" />
					<tile col="1" row="1" tileTypeId="highGround" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="cave" width="5" height="5">
			<options>
				<checkPassable />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="caveWall" />
					<tile col="1" row="0" tileTypeId="caveWall" />
					<tile col="3" row="0" tileTypeId="caveWall" />
					<tile col="4" row="0" tileTypeId="caveWall" />
					
					<tile col="0" row="1" tileTypeId="caveWall" />
					<tile col="4" row="1" tileTypeId="caveWall" />
					
					<tile col="0" row="3" tileTypeId="caveWall" />
					<tile col="4" row="3" tileTypeId="caveWall" />
					
					<tile col="0" row="4" tileTypeId="caveWall" />
					<tile col="1" row="4" tileTypeId="caveWall" />
					<tile col="3" row="4" tileTypeId="caveWall" />
					<tile col="4" row="4" tileTypeId="caveWall" />
				</tiles>
				<markers>
					<exit pathLayerId="base" col="2" row="2" />
					<exit pathLayerId="baseFlying" col="2" row="2" />
					<exit pathLayerId="baseObstacle" col="2" row="2" />
<!--					<exit pathLayerId="gems" col="2" row="2" />
					<exit pathLayerId="gemsFlying" col="2" row="2" />-->
					<entrance pathLayerId="reverse" col="2" row="2" />
					<entrance pathLayerId="gemAttractors" col="2" row="2" />
				</markers>
			</basePattern>
			
			<optionalPatterns>
				<pattern id="northBlock">
					<tiles>
						<tile col="2" row="0" tileTypeId="caveWall" />
					</tiles>
				</pattern>
				<pattern id="southBlock">
					<tiles>
						<tile col="2" row="4" tileTypeId="caveWall" />
					</tiles>
				</pattern>
				<pattern id="westBlock">
					<tiles>
						<tile col="0" row="2" tileTypeId="caveWall" />
					</tiles>
				</pattern>
				<pattern id="eastBlock">
					<tiles>
						<tile col="4" row="2" tileTypeId="caveWall" />
					</tiles>
				</pattern>
			</optionalPatterns>
			
		</object>
		
		<object id="orcTower" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
				<checkObjectsFlat />
				<eligibleTiles>
					<tileType id="grass" />
					<tileType id="highGround" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="undeadTower" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
				<checkObjectsFlat />
				<eligibleTiles>
					<tileType id="snow" />
					<tileType id="highGround" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="demonTower" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
				<checkObjectsFlat />
				<eligibleTiles>
					<tileType id="rock" />
					<tileType id="highGround" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingManaPool" width="3" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingGoldMine" width="3" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingDwarfSupplyDepot" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingDwarfElevator" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
<!--					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" /> -->
					
				</tiles>
				<markers>
					<spawnTile col="1" row="2" />
<!--
					<spawnTile col="1" row="-1" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
-->
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingTown" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingCastle" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingFort" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingHiddenVillage" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingAcademy" width="3" height="3">
			<options>
				<checkByPattern />
				<eligibleTiles>
					<tileType id="road" />
				</eligibleTiles>
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
					<spawnTile col="-1" row="1" />
					<spawnTile col="3" row="1" />
				</markers>
			</basePattern>
		</object>
		
		<object id="buildingTavern" width="3" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingGraveyard" width="3" height="3">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingSacredStone" width="2" height="2">
			<options>
				<checkByPattern />
				<checkBuildingAllowed />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingLighthouse" width="3" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					
				</tiles>
			</basePattern>
		</object>
		
		<object id="buildingShip" width="4" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					<tile col="3" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					<tile col="3" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					<tile col="3" row="2" tileTypeId="building" />
				</tiles>
				
				<markers>
					<spawnTile col="1" row="-1" />
					<spawnTile col="1" row="3" />
				</markers>
				
			</basePattern>
			
		</object>
		
		<object id="buildingShipFlipped" width="4" height="3">
			<options>
				<checkByPattern />
			</options>
			<basePattern>
				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
					<tile col="1" row="0" tileTypeId="building" />
					<tile col="2" row="0" tileTypeId="building" />
					<tile col="3" row="0" tileTypeId="building" />
					
					<tile col="0" row="1" tileTypeId="building" />
					<tile col="1" row="1" tileTypeId="building" />
					<tile col="2" row="1" tileTypeId="building" />
					<tile col="3" row="1" tileTypeId="building" />
					
					<tile col="0" row="2" tileTypeId="building" />
					<tile col="1" row="2" tileTypeId="building" />
					<tile col="2" row="2" tileTypeId="building" />
					<tile col="3" row="2" tileTypeId="building" />
				</tiles>
				
				<markers>
					<spawnTile col="2" row="-1" />
					<spawnTile col="2" row="3" />
				</markers>
				
			</basePattern>
			
		</object>
		
		<object id="buildingMortarTarget" width="0" height="0">
			<options>
			</options>
			<basePattern>
<!--				<tiles>
					<tile col="0" row="0" tileTypeId="building" />
				</tiles>-->
			</basePattern>
			
		</object>
		
		
	</objects>
	
</mapsData>